Crossing Connections
In Path of the Demon Lord, it is reccomended that characters
have some sort of tie to the movers and shakers in Crossings. This is
a little bit handwavey in the text, and in the interest of speeding up
chargen, I added some selectable/rollable options to append to the
character creation process to speed it along. I call them
connections because I have to call them something.
To use them, at the end of character creation, the player may choose
one of their profession categories (Adacemic, Common etc.) and choose
a connection of that type. They may either pick one of the listed
connections, or roll for it.
Academic Connections
Friend in High Places: You have a personal connection with one
of the following important folk:
Roll
Result
1
Katrin Edgerton, the Mayor
2
Elder Fobb, Senior Council Member
3
Ezekia, Junior Council Member
4
Master Dreen, Council Member
5
Gundren the Ironmonger, Council Member
6
Caribdus, the Wizard of Wizard's Peak
Common or Criminal Connections
Roll
Result
1-3
Local Roots - Choose your home neighborhood, or pick based
on your starting wealth
- Destitute: Grievings
- Poor: Smokestacks
- Getting By: Tankards
- Comfortable: Old Town
- Wealthy: Coins
- Rich:
You have strong ties to the neighborhood, and have many friends
and connections there, as well as your finger on the pulse of news
or gossip.
4-6
Membership has its Privleges: You are a full guild member
of the guild of your trade, or the Thieve's Guild.
Martial Connections
Roll
Result
1-3
Reserve Militia Member: You have fought in the city militia
and may be called up in emergencies. You can requisition a spear
and leather jack when needed, but they'd best be returned in good
shape.
4-6
Thin Brown Line: You're a member of the Browncloaks, the
closest thing the city has to a watch. And. yes, the joke has been
made. Frequently.
Religious Connections
Roll
Result
1-2
Faithful Follower: You have a positive personal
relationship with Father Paulus, the leader of the Cult of
the New God in the city
4-6
Righteous Follower: You have a positive personal
relationship with Inquisitor Randolfus, the Representative
of the Inquisition in the city
4-6
Dark Circles: You are aware of the growth of dark cults
within the city, and know a few names, places, passwords and
symbols to allow you to mingle with their number.
Wilderness Connections
Well Traveled: You are familiar with one of the other cities of
the north. Choose one or roll.
Roll
Result
1-2
Hamlet - a little town on the edge of Sentinel woods
3-4
Carbuncle - an unremarkable town on an old caravan track
east of Crossings.
5-6
Verge - Founded several hundred years ago, the small
settlement of Verge once kept much of the Northern Reach supplied
in timber from the Old Wood.
(If it sounds like every town outside of Crossings is a craphole, then
it's very important to remember that Crossings is also a
craphole.)
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