GM Notes
Shadow of the Demon Lord: A Bag of Dyx

The Character Generator

So, while the generator is based on the SotDL tables, there is absolutely a bit of editorializing to it. I more or less tweaked the lists as I entered the data, and when an option offered a choice, I tried to have a randomizer make it, because it seemed silly not to. A number of the changes are consistent enough to bear mention:

The thread you may see through these design decisions is the removal of choices. This is something I'm generally opposed to at the table, but I feel it's in line with the purposes of a generator like this. It's a script, not a cop, and if a player wants to take one of these and alter it, they can absolutely do that. But the rest of the time, the goal is to have something fully formed to look at, either to use or as inspiration. Leaving dangling choices undercuts the value of hitting the generate button multiple times and seeing what you get. That's just opinion, of course, but all software is opinionated, and it can be useful to know what those opinions are.

Current Version

I don't have numbered releases (yet) and should probably add them. At this writing, I have a workable version (on desktop) which can generate a character from any of the core 6 ancestries.

What's Next?